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Skills

Art
   Particles, Rigging, Skinning, Lighting, Rendering, Texturing, Unwrapping,
   Modeling, Compositing/Video Editing, Animation, Hair/Fur, Layout,
   Traditional Media
Software          
   Maya, 3dsMax, Photoshop, After Effects, Flash, Mudbox, Combustion,
   Premiere, Painter, Zbrush, Crimson Editor, Visual Studio, Unity, UDK
Scripting         
   MEL scripting, C#, C++, Python, Maxscript, ActionScript 3, HLSL

Work Experience

Red Pipe Media, Remote, Queens Village, NY  
   June 2009 - Present      
   Artist - All Visual Elements for iPhone Winter Wars and Wrap Time
VOLT, Redmond, WA     
   June 2007 - September 2007
   Game tester - Noted Bugs, Locks, and Textual Errors in XBOX 360 Games
   and Console

Education

DigiPen Institute of Technology, Redmond, WA
   September 2005 - May 2009
   B.F.A. in Production Animation
Clark Community College, Vancouver, WA
   September 2003 - June 2005
   Explored programming: HTML, Python, Visual Basic

Projects

Wrap Time: iPhone Timecard App
   October 2009 – May 2010
   Contributed all visual elements of the application.
Winter Wars: 2D iPhone Shooter
   September 2009 - December 2009
   Contributed all visual elements of the game.
Hunger Pains: 3D Animated Short
   December 2008 - April 2009
   Worked as the Setup Artist on Team Dragon doing the rigs for the female
   protagonist and little dragon.  Also, helped the team to overcome technical
   difficulties in 3ds Max.
Narctopus: 3D Puzzle/Exploration game
   September 2008 - April 2009
   Worked on a team of five artists, three of which I supervised.  I contributed
   concept art, models, the tortoise rig, many of the world’s textures, and
   assisted in getting assets into the game and working properly. To assist in
   this, I scripted saving of animation sets through the exporter, which wrote a
   text file the programmers could use.  In addition, I wrote a tool to frame
   animation sets in the timeline.
Starblitz: 3D Shooter
   September 2007 - April 2008
   Was the sole artist for the project and made all of the visual elements in
   the game, excluding the UI.  I also created a 30 second opening cinematic.