Skills
Art
Particles, Rigging, Skinning, Lighting, Rendering, Texturing, Unwrapping,
Modeling, Compositing/Video Editing, Animation, Hair/Fur, Layout,
Traditional Media
Software
Maya, 3dsMax, Photoshop, After Effects, Flash, Mudbox, Combustion,
Premiere, Painter, Zbrush, Crimson Editor, Visual Studio, Unity, UDK
Scripting
MEL scripting, C#, C++, Python, Maxscript, ActionScript 3, HLSL
Work Experience
Red Pipe Media, Remote, Queens Village, NY
June 2009 - Present
Artist - All Visual Elements for iPhone Winter Wars and Wrap Time
VOLT, Redmond, WA
June 2007 - September 2007
Game tester - Noted Bugs, Locks, and Textual Errors in XBOX 360 Games
and Console
Education
DigiPen Institute of Technology, Redmond, WA
September 2005 - May 2009
B.F.A. in Production Animation
Clark Community College, Vancouver, WA
September 2003 - June 2005
Explored programming: HTML, Python, Visual Basic
Projects
Wrap Time: iPhone Timecard App
October 2009 – May 2010
Contributed all visual elements of the application.
Winter Wars: 2D iPhone Shooter
September 2009 - December 2009
Contributed all visual elements of the game.
Hunger Pains: 3D Animated Short
December 2008 - April 2009
Worked as the Setup Artist on Team Dragon doing the rigs for the female
protagonist and little dragon. Also, helped the team to overcome technical
difficulties in 3ds Max.
Narctopus: 3D Puzzle/Exploration game
September 2008 - April 2009
Worked on a team of five artists, three of which I supervised. I contributed
concept art, models, the tortoise rig, many of the world’s textures, and
assisted in getting assets into the game and working properly. To assist in
this, I scripted saving of animation sets through the exporter, which wrote a
text file the programmers could use. In addition, I wrote a tool to frame
animation sets in the timeline.
Starblitz: 3D Shooter
September 2007 - April 2008
Was the sole artist for the project and made all of the visual elements in
the game, excluding the UI. I also created a 30 second opening cinematic.
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